PRESENTATION

TECHNICS USED

SCREENSHOTS 
WIREFRAME
RENDERING
Just a spinning cube with a basic rendering.

3d
matrix rotation, translation, line algorithm, FPS counter
267FPS
Note:
5/10


GLENZ
FILLING
The glenz filling is a fake transpancy effect.

3d
rotation matrix, flat filling algorithm, FPS counter
250FPS
Note:
7/10


SIMPLE
FILLING
A full cube, the difficulty is to determine visible face
of the object.

3d
rotation matrix, flat filling algorithm, hidden face removal routine,
Z sorting whit Qsort, FPS counter
256FPS
Note:
7/10


FLAT
SHADING
The simplest shading effect.

3d
rotation matrix, flat filling algorithm, hidden face removal routine,
Z sorting whitQsort, flat shading routine implented, palette, FPS counter
255FPS
Note:
8/10


GOURAUD
SHADING
The most used of shading effect, based on color interpolation.
Very fast.

3d
rotation matrix, color interpolation, hidden face removal routine, Z sorting
with Qsort, normal routine implented, palette, FPS counter
226FPS
:o)
Note:
9/10


PHONG
SHADING
The most beautiful shading effect, but nothing is free
so this effect is very slow.

3d
rotation matrix,phong shading algorithm, hidden face removal routine,
Z sorting with Qsort,palette, FPS counter
22FPS
:o(((
Note:
10/10


TEXTURE
MAPPING
No comment.

3d
rotation matrix, texture mapping algorithm, hidden face removal routine,
Z sorting with Qsort, Reader PCX, FPS counter
105FPS
Note:
10/10


ENVIRONMENT
MAPPING
The aim of this effect is to give the impression that
the object reflects its environment.

3d
rotation matrix,texture mapping algorithm, hidden face removal routine,
Z sorting with Qsort, normal routine implened, Reader PCX, FPS counter
101FPS
Note:
9/10


MOTION
TEXTURING
Simple texture mapping effect but instead use one texture,
I applied plasma on the texture.

3d
rotation matrix, texture mapping algorithm, hidden face removal routine,
Z sorting with Qsort, Plasma effect implented, FPS counter
87FPS
Note:
10/10


BURNING
CUBE
This is a real time 3d
spinning cube. The cool thing is that the cube is burning. The result
in very beautiful.

3d
rotation matrix,random line, full screen motion blur implented, FPS counter
90FPS
Note:
10/10


BLUR
CUBE
A blur effect applied with the cube.

3d
rotation matrix, line algorithm,full screen motion blur beta implented
??
FPS
Note:
6/10

