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PRESENTATION
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TECHNICS USED
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SCREENSHOTS |
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WIREFRAME
RENDERING
Just a spinning cube with a basic rendering.
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3d
matrix rotation, translation, line algorithm, FPS counter
267FPS
Note:
5/10

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GLENZ
FILLING
The glenz filling is a fake transpancy effect.
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3d
rotation matrix, flat filling algorithm, FPS counter
250FPS
Note:
7/10 
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SIMPLE
FILLING
A full cube, the difficulty is to determine visible face
of the object.
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3d
rotation matrix, flat filling algorithm, hidden face removal routine,
Z sorting whit Qsort, FPS counter
256FPS
Note:
7/10 
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FLAT
SHADING
The simplest shading effect.
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3d
rotation matrix, flat filling algorithm, hidden face removal routine,
Z sorting whitQsort, flat shading routine implented, palette, FPS counter
255FPS
Note:
8/10 
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GOURAUD
SHADING
The most used of shading effect, based on color interpolation.
Very fast.
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3d
rotation matrix, color interpolation, hidden face removal routine, Z sorting
with Qsort, normal routine implented, palette, FPS counter
226FPS
:o)
Note:
9/10

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PHONG
SHADING
The most beautiful shading effect, but nothing is free
so this effect is very slow.
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3d
rotation matrix,phong shading algorithm, hidden face removal routine,
Z sorting with Qsort,palette, FPS counter
22FPS
:o(((
Note:
10/10

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TEXTURE
MAPPING
No comment.
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3d
rotation matrix, texture mapping algorithm, hidden face removal routine,
Z sorting with Qsort, Reader PCX, FPS counter
105FPS
Note:
10/10

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ENVIRONMENT
MAPPING
The aim of this effect is to give the impression that
the object reflects its environment.
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3d
rotation matrix,texture mapping algorithm, hidden face removal routine,
Z sorting with Qsort, normal routine implened, Reader PCX, FPS counter
101FPS
Note:
9/10

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MOTION
TEXTURING
Simple texture mapping effect but instead use one texture,
I applied plasma on the texture.
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3d
rotation matrix, texture mapping algorithm, hidden face removal routine,
Z sorting with Qsort, Plasma effect implented, FPS counter
87FPS
Note:
10/10

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BURNING
CUBE
This is a real time 3d
spinning cube. The cool thing is that the cube is burning. The result
in very beautiful.
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3d
rotation matrix,random line, full screen motion blur implented, FPS counter
90FPS
Note:
10/10

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BLUR
CUBE
A blur effect applied with the cube.
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3d
rotation matrix, line algorithm,full screen motion blur beta implented
??
FPS
Note:
6/10

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